International Tabletop Day Part 7

This is it friends. The grand finale to our International Tabletop Day celebrations. Throughout the day we are going to be playing some really amazing games. We will start with Dixit, defend the tower with Castle Panic, knock over some buildings with Terror in Meeple City, have a lovely walk along the sea in Tokaido, cure deadly diseases in Pandemic, and expand our little fiefdoms into grand empires in Dominion. But all of that is really just preparation for this, our last schedule game of the day:

Some of the games we have covered so far are cooperative, where all the players work together towards a common goal. These games are excellent puzzles, but until now, they are all puzzles that can be solved.

Let me be honest with you. I have played a lot of games. I play them every chance I get. When I get a new box, my heart starts doing jumping jacks as I imagine the hours of fun the game within will certainly bring as myself and my friends learn the new systems and solve the new puzzle.

Ghost Stories is the one that got away.

To this day, my gaming group and I have not been able to win. This game is seriously difficult. You have been warned.

In ghost stories, players take control of a group of monks protecting a village in china from all manner of nasty supernatural foes. The final villain, the ghost king Wu Feng, is nearly impossible to kill, although to be honest, just surviving to his appearance is a feat in and of itself. But you know what?

I don’t care.

I don’t care that it is so hard to pull a win in Ghost Stories, that the ghosts are so difficult to defeat, or that the decisions are so tortuous. why?

Because it is just so darn fun. Pulling together a group of friends and pitting yourself against one of the toughest games out there is just fun. Enough said.

To find out more, join us tomorrow at Glimpses for the third annual International Tabletop Day.

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